des ~master (2015-04-07T23:17:11Z)
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GLShaderProgram.bindFragDataLocations
des
gl
shader
GLShaderProgram
uses result of
fragDataLocations()
call, affect after
link()
call
class
GLShaderProgram
protected final
void
bindFragDataLocations
(
)
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gl
shader
GLShaderProgram
constructors
this
functions
attachShaders
attribLocations
bindAttribLocations
bindFragDataLocations
check
create
detachShaders
fragDataLocations
id
link
use
properties
thisInUse
variables
shaders
uses result of fragDataLocations() call, affect after link() call