des ~master (2015-04-07T23:17:11Z)
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GLShaderProgram.bindAttribLocations
des
gl
shader
GLShaderProgram
uses result of
attribLocations()
call, affect after
link()
call
class
GLShaderProgram
protected final
void
bindAttribLocations
(
)
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des
gl
shader
GLShaderProgram
constructors
this
functions
attachShaders
attribLocations
bindAttribLocations
bindFragDataLocations
check
create
detachShaders
fragDataLocations
id
link
use
properties
thisInUse
variables
shaders
uses result of attribLocations() call, affect after link() call