GLRenderBuffer.storage

glRenderbufferStorage

  1. void storage(in uivec2 sz, Format fmt)
    class GLRenderBuffer
    void
    storage
    (
    in uivec2 sz
    ,
    )
    in { assert (sz[0] < GL_MAX_RENDERBUFFER_SIZE); assert (sz[1] < GL_MAX_RENDERBUFFER_SIZE); }
  2. void storage(in Vector!(2, T) sz, Format fmt)

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