GLRenderBuffer.resize

set storage with new size and old format

  1. void resize(in uivec2 sz)
    class GLRenderBuffer
    void
    resize
    (
    in uivec2 sz
    )
    in { assert (sz[0] > 0); assert (sz[1] > 0); }
  2. void resize(in Vector!(2, T) sz)

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