GLRenderBuffer.storage

glRenderbufferStorage

  1. void storage(in uivec2 sz, Format fmt)
  2. void storage(in Vector!(2, T) sz, Format fmt)
    class GLRenderBuffer
    void
    storage
    (
    T
    )
    (
    in Vector!(2, T) sz
    ,
    )
    if (
    isIntegral!T
    )
    in { assert (sz[0] > 0); assert (sz[1] > 0); }

Meta