des ~master (2021-12-19T09:15:35.5306905)
Dub
Repo
CommonGLShaderProgram.setUniform
des
gl
shader
CommonGLShaderProgram
void
setUniform
(int loc, T[] vals)
class
CommonGLShaderProgram
void
setUniform
(
T
)
(
int
loc
,
in
T
[]
vals
...
)
if
(
isAllowType
!
T
||
isAllowVector
!
T
||
isAllowMatrix
!
T
||
is
(
T
==
bool
)
)
void
setUniform
(string name, T[] vals)
Meta
Source
See Implementation
des
gl
shader
CommonGLShaderProgram
constructors
this
functions
getAttribLocation
getAttribLocations
getUniformLocation
setTexture
setUniform