des ~master (2021-12-19T09:15:35.5306905)
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CommonGLShaderProgram.setUniform
des
gl
shader
CommonGLShaderProgram
void
setUniform
(int loc, T[] vals)
void
setUniform
(string name, T[] vals)
class
CommonGLShaderProgram
void
setUniform
(
T
)
(
string
name
,
in
T
[]
vals
...
)
if
(
is
(
typeof
(
setUniform
!
T
(0,
vals
)))
)
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CommonGLShaderProgram
constructors
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functions
getAttribLocation
getAttribLocations
getUniformLocation
setTexture
setUniform