GLTexture.image

set image

  1. void image(Vector!(N, T) sz, InternalFormat internal_format, Format data_format, Type data_type, void* data)
    class GLTexture
    void
    image
    (
    size_t N
    T
    )
    (
    in Vector!(N, T) sz
    ,,,,
    in void* data = null
    )
    if (
    (
    N == 1 ||
    N == 2
    ||
    N == 3
    )
    &&
    isIntegral!T
    )
  2. void image(Image!N img)

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