GLTexture.image

set image

  1. void image(Vector!(N, T) sz, InternalFormat internal_format, Format data_format, Type data_type, void* data)
  2. void image(Image!N img)
    class GLTexture
    final
    void
    image
    (
    size_t N
    )
    (
    in Image!N img
    )
    if (
    N >= 1 &&
    N <= 3
    )

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