- drawArrays
void drawArrays(DrawMode mode, uint count, uint start)
- drawElements
void drawElements(DrawMode mode, uint count)
- preDraw
void preDraw()
override this for any action before draw
- setAttribPointer
void setAttribPointer(GLBuffer buffer, int index, uint per_element, GLType attype, size_t stride, size_t offset, bool norm)
void setAttribPointer(GLBuffer buffer, int index, uint per_element, GLType attype, bool norm)