des ~master (2015-04-07T23:17:11Z)
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GLShader
des
gl
shader
class
GLShader : DesObject {
GLenum
_type
;
string
_source
;
uint
_id
;
bool
_compiled
;
uint
id
[@property getter];
string
source
[@property getter];
GLenum
type
[@property getter];
bool
compiled
[@property getter];
string
source
[@property setter];
this
(
GLenum
tp
,
string
src
)
;
void
make
()
;
}
Constructors
this
this
(
GLenum
tp
,
string
src
)
Members
Functions
make
void
make
()
glCreateShader, glShaderSource, glCompileShader
Properties
compiled
bool
compiled
[@property getter]
id
uint
id
[@property getter]
source
string
source
[@property getter]
get source
source
string
source
[@property setter]
set source
type
GLenum
type
[@property getter]
Meta
Source
See Implementation
des
gl
shader
classes
CommonGLShaderProgram
GLFragShader
GLGeomShader
GLShader
GLShaderException
GLShaderProgram
GLVertShader
functions
glPostfix
parseGLShaderSource