CommonGLShaderProgram.setUniform

  1. void setUniform(int loc, in T[] vals...)
    class CommonGLShaderProgram
    void
    setUniform
    (
    T
    )
    (
    int loc
    ,
    in T[] vals...
    )
    if (
    isAllowType!T ||
    isAllowVector!T
    ||
    isAllowMatrix!T
    ||
    is(T == bool)
    )
  2. void setUniform(string name, in T[] vals...)

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