CommonGLShaderProgram.setUniform

  1. void setUniform(int loc, in T[] vals...)
  2. void setUniform(string name, in T[] vals...)
    class CommonGLShaderProgram
    void
    setUniform
    (
    T
    )
    (
    string name
    ,
    in T[] vals...
    )
    if (
    is(typeof(setUniform!T(0, vals)))
    )

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