GLObject

abstract
class GLObject : DesObject(
string Subj
bool write_bind = true
) {
GLenum _target;
}

Constructors

this
this(GLenum trg)

glGen<subject>s( 1, &_id )

Members

Functions

bind
void bind()

glBind<subject>( target, id )

unbind
void unbind()

glBind<subject>( target, 0 )

Properties

id
uint id [@property getter]

return id

target
GLenum target [@property getter]

Variables

log_name
string log_name;

Meta