des ~master (2015-04-07T23:17:11Z)
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GLFrameBuffer.texture3D
des
gl
fbo
GLFrameBuffer
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class
GLFrameBuffer
protected
void
texture3D
(
GLTexture
tex
,
GLenum
attachment
,
uint
level
= 0
,
int
layer
= 0
)
in { assert (tex !is null); }
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