GLTexture.setImageTrg

  1. void setImageTrg(ubyte N, GLenum trg, uivec3 sz, InternalFormat store_format, Format input_format, Type input_type, void* data, uint level)
    class GLTexture
    protected
    void
    setImageTrg
    (
    ubyte N
    ,
    GLenum trg
    ,
    in uivec3 sz
    ,,,,
    in void* data = null
    ,
    uint level = 0
    )
  2. void setImageTrg(ubyte N, GLenum trg, Image img, uint level)

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