SS_WIN_TEXT

Undocumented in source.
enum SS_WIN_TEXT = `//### vert #version 330 in vec2 vert; in vec2 uv; uniform ivec2 win_size; uniform vec2 offset; out vec2 ex_uv; void main(void) { vec2 tr_vert = ( vert + offset ) / win_size * 2 - 1; gl_Position = vec4( tr_vert.x, -tr_vert.y, 0, 1); ex_uv = uv; } //### frag #version 330 uniform sampler2DRect ttu; uniform vec4 color; in vec2 ex_uv; out vec4 result; void main(void) { result = vec4( 1,1,1, texture( ttu, ivec2( ex_uv.x, ex_uv.y ) ).r ) * color; }`;

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