des v1.4.1 (2015-02-21T13:02:39Z)
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GLShaderProgram.bindFragDataLocations
des
gl
base
shader
GLShaderProgram
uses result of
fragDataLocations()
call, affect after
link()
call
class
GLShaderProgram
protected final
void
bindFragDataLocations
(
)
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gl
base
shader
GLShaderProgram
constructors
this
functions
attachShaders
attribLocations
bindAttribLocations
bindFragDataLocations
check
create
detachShaders
fragDataLocations
id
link
preChildsDestroy
selfConstruct
selfDestroy
use
mixins
__anonymous
properties
thisInUse
variables
_id
shaders
uses result of fragDataLocations() call, affect after link() call