- bindvoid bind() 
- createDefaultTextureauto  createDefaultTexture(uint unit) 
- Undocumented in source. Be warned that the author may not have intended to support it. 
- defaultColorGLTexture defaultColor(uint unit) 
- defaultDepthGLTexture defaultDepth(uint unit) 
- getColorGLTexture getColor(uint N) 
- get buffer setted to color attachment N 
- getDepthGLTexture getDepth() 
- removeIfChildvoid removeIfChild(GLTexture t) 
- Undocumented in source. Be warned that the author may not have intended to support it. 
- resizevoid resize(uivec2 sz) 
- resizevoid resize(uint w, uint h) 
- selfDestroyvoid selfDestroy() 
- Undocumented in source. Be warned that the author may not have intended to support it. 
- setColorvoid setColor(GLTexture buf, uint N) 
- set buf to color attachment N 
- setDepthvoid setDepth(GLTexture buf) 
- unbindvoid unbind() 
Render to FBO