- bind
void bind()
glBindFramebuffer add id to stack
- check
void check()
- isValidTextureTarget
bool isValidTextureTarget(GLTexture.Target trg)
Undocumented in source. Be warned that the author may not have intended to support it.
- renderBuffer
void renderBuffer(GLRenderBuffer rbo, Attachment att)
set render buffer attachment
- selfDestroy
void selfDestroy()
Undocumented in source. Be warned that the author may not have intended to support it.
- setAttachment
void setAttachment(T obj, Attachment att)
- texture
void texture(GLTexture tex, Attachment att)
void texture(GLTexture tex, Attachment att, GLTexture.Target trg)
- unbind
void unbind()
pop from stack old frame buffer id and glBindFramebuffer with it