DiSDLGLWindow

SDL window with open gl

Members

Functions

SDLFlags
uint SDLFlags()
canvas
DiCanvas canvas()
checkFlag
bool checkFlag(Flag flag)
hide
void hide()
procEvent
void procEvent(in SDL_Event ev)
show
void show()
widget
DiWidget widget()

Properties

brightness
float brightness [@property getter]
brightness
float brightness [@property setter]
displayIndex
int displayIndex [@property getter]
id
uint id [@property getter]
isAllowHighdpi
bool isAllowHighdpi [@property getter]
isBorderless
bool isBorderless [@property getter]
isForeign
bool isForeign [@property getter]
isFullscreen
bool isFullscreen [@property getter]
isFullscreenDesktop
bool isFullscreenDesktop [@property getter]
isHidden
bool isHidden [@property getter]
isInputFocus
bool isInputFocus [@property getter]
isInputGrabbed
bool isInputGrabbed [@property getter]
isMaximized
bool isMaximized [@property getter]
isMinimized
bool isMinimized [@property getter]
isMouseFocus
bool isMouseFocus [@property getter]
isOpenGL
bool isOpenGL [@property getter]
isResizable
bool isResizable [@property getter]
isShown
bool isShown [@property getter]
size
ivec2 size [@property getter]

Meta