DiSDLGLContext

class DiSDLGLContext : DesObject, DiContext {
SDL_GLContext context;
DiSDLGLWindow current;
DiSDLGLWindow[DiWidget] windows;
bool is_running;
}

Members

Functions

isRunning
bool isRunning()
quit
void quit()
setCurrent
void setCurrent(uint winID)
step
bool step()

Meta