GLAttrib

Constructors

this
this(string name, int location, uint elements, GLType type = GLType.FLOAT, size_t stride = 0, size_t offset = 0, bool norm = false)

Members

Variables

elements
uint elements;
location
int location;

by default invalid value < 0

name
string name;
norm
bool norm;
offset
size_t offset;
stride
size_t stride;
type
GLType type;

Meta