GLTexture.setImageTrg

  1. void setImageTrg(ubyte N, GLenum trg, in uivec3 sz, InternalFormat store_format, Format input_format, Type input_type, in void* data = null, uint level = 0)
  2. void setImageTrg(ubyte N, GLenum trg, in Image img, uint level = 0)
    class GLTexture
    protected
    void
    setImageTrg
    (
    ubyte N
    ,
    GLenum trg
    ,
    in Image img
    ,
    uint level = 0
    )
    in { assert (N == 1 || N == 2 || N == 3); assertNotCubeMap(trg); }

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