JoyEventProcessor

Members

Variables

added
Signal!(uint) added;

number of joystick in devlist

axisChange
Signal!(uint, uint, short) axisChange;

number of joystick in devlist, number of axis, value

ballChange
Signal!(uint, uint, ivec2) ballChange;

number of joystick in devlist, number of ball, relative move

buttonChange
Signal!(uint, uint, bool) buttonChange;

number of joystick in devlist, number of button, pressed

devlist
Joystick[uint] devlist;

list of registred devices

hatChange
Signal!(uint, uint, Joystick.HatState) hatChange;

number of joystick in devlist, number of hat, state

removed
Signal!(uint) removed;

number of joystick in devlist

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