- brightness
float brightness [@property getter]
- brightness
float brightness [@property setter]
- displayIndex
int displayIndex [@property getter]
- id
uint id [@property getter]
- isAllowHighdpi
bool isAllowHighdpi [@property getter]
- isBorderless
bool isBorderless [@property getter]
- isForeign
bool isForeign [@property getter]
- isFullscreen
bool isFullscreen [@property getter]
- isFullscreenDesktop
bool isFullscreenDesktop [@property getter]
- isHidden
bool isHidden [@property getter]
- isInputFocus
bool isInputFocus [@property getter]
- isInputGrabbed
bool isInputGrabbed [@property getter]
- isMaximized
bool isMaximized [@property getter]
- isMinimized
bool isMinimized [@property getter]
- isMouseFocus
bool isMouseFocus [@property getter]
- isOpenGL
bool isOpenGL [@property getter]
- isResizable
bool isResizable [@property getter]
- isShown
bool isShown [@property getter]
- size
ivec2 size [@property getter]
SDL window with open gl