des ~master (2021-12-19T09:15:35.5306905)
Dub
Repo
GLShaderProgram.thisInUse
des
gl
shader
GLShaderProgram
glUseProgram, set this is current shader program or set zero (if u==false)
bool
thisInUse
[@property getter]
bool
thisInUse
[@property setter]
class
GLShaderProgram
protected final @
property
void
thisInUse
(
bool
u
)
Meta
Source
See Implementation
des
gl
shader
GLShaderProgram
constructors
this
functions
attachShaders
attribLocations
bindAttribLocations
bindFragDataLocations
check
create
detachShaders
fragDataLocations
id
link
preChildsDestroy
selfConstruct
selfDestroy
use
mixins
__anonymous
properties
thisInUse
variables
_id
shaders
glUseProgram, set this is current shader program or set zero (if u==false)