GLRenderBuffer.resize

set storage with new size and old format

  1. void resize(uivec2 sz)
  2. void resize(Vector!(2, T) sz)
    class GLRenderBuffer
    void
    resize
    (
    T
    )
    (
    in Vector!(2, T) sz
    )
    if (
    isIntegral!T
    )

Meta