GLRenderBuffer.storage

glRenderbufferStorage

  1. void storage(uivec2 sz, Format fmt)
  2. void storage(T sz, Format fmt)
    class GLRenderBuffer
    void
    storage
    (
    T
    )
    (
    in T sz
    ,)
    if (
    isCompatibleVector!(2, uint, T)
    )

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