GLTextureImgBase.setImage

  1. void setImage(in uivec3 sz, InternalFormat store_format, Format input_format, Type input_type, in void* data = null, uint level = 0)
  2. void setImage(in Image img, uint level = 0)
    class GLTextureImgBase(uint N)
    void
    setImage
    (
    in Image img
    ,
    uint level = 0
    )

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